Disability Inclusion in Game Dev
Training Activities Report (2023 - 2026)
Level 1: Overview
This report documents three years of training and inclusion activities led by the Maysalward Team. It shows that with the right will and support, people with disabilities can thrive in the electronic gaming industry.
Organization: Maysalward
Duration: 2023 - 2026
Regions: Madaba, Aqaba, Amman
Level 2: Philosophy
"Any person with a disability can be part of the gaming industry given the will, support, and an accessible environment."
We don't see disabilities as a disqualifier. We ask: which role in the ecosystem best suits each individual's capabilities?
Level 3: Field Quests
Deaf & Mute students equipped with laptops, assisted by sign language specialists. Learned career pathways and generated game concepts.
Mixed groups collaborating. Published games on digital storefronts, boosting self-confidence and breaking stigma.
Motor, Hearing & Visual focus. Used card games (Trix, Baloot) for UI/UX testing. Wheelchair-accessible facilities.
Focused on play experience, raw feedback, and UI/UX testing within a game circle environment in Amman.
Cognitive accessibility focus. Adapted interfaces and simplified mechanics for different attention spans.